I. Less is
more - the three unities
Keeping within self-imposed limits often helps to
keep a story structured and interesting, and restrictions
may be an efficient way of creating suspense. "Die
Hard" has received considerable praise for its claustrophobic
atmosphere; it can in fact bear comparing to one of
the most restrictive styles in Western theatre, the
French Classicism.
The Classical style was prevalent in French theatre
for most of the 17th century, with Corneille, Racine
and Molière as its best-known representatives.
Its ambition was to produce dramatic works in the fashion
of Classical Greece, hence its name. Molière's
comedies have made its way to the international stage,
while the dramas of Corneille and Racine are little
known outside a limited circle of theatre historians and traditionally
educated French speakers.
The French Classical movement revived a number of
rules that a dramatic author was expected to follow
- originally the Aristotelian rules of the classical drama. The most important
of those are the three unities: the unity of time, space
and action.
The Unity of Time rule says that plot and story time
should be equal. If a drama takes three hours to perform,
the actions depicted in it should be limited to three
hours: no major jumps in time (as in "Act Two: a year
later"), no flashbacks etc are permitted.
The Unity of Space rule says that the space of a play's
action should equal the space on stage. If a drama
is set in the king's palace, it won't contain scenes
taking place in a nearby forest or in the Arabian desert.
The Unity of Action rule limits the action of a play
to one storyline. There are few secondary conflicts,
and the rule forbids the introduction of another set
of protagonists in a different setting to be connected
up with the original storyline in its conclusion.
Unity of Action
The use of Unity of Action is almost native to the
narrative cinema of Hollywood. In a Hollywood movie,
the protagonists and their motives are introduced in
the exposition, then a collision occurs and creates a
conflict; this leads to a crisis, a turning point, and
the final resolution of the conflict. The structure is
very much like that of a French Classical drama or, for
that matter, an antique tragedy. In other words, this
is in no way specific for "Die Hard", but rather a trait
that Hollywood narratives share with Classical drama.
Unity of Time
The application of Unity of Time on "Die Hard" is
more interesting.
Just as in a Classical drama, we find out about people's
background from their actions and from dialogue, rather
than from the story taking us back and forth in time
- indicating an intention to keep the story contained
within a restricted timeframe.
True, the duration of the plot and the story are not
identical, but the only difference is generated by
glossing over time where nothing of dramatic importance
happens. 10-12 hours concentrated into a two-hour movie
are still within the same time "continuum" that would
be disrupted by, say, skipping over a week or a month.
We can easily follow the way the events depicted change
the protagonists, while letting the plot cover a longer
time period would imply that the people in question
develop also because of events that we don't get to
see.
The story isn't running against an obvious, externally
imposed deadline - i.e. we are spared the formulaic
ploys of ticking countdowns. We are not told about the
factual deadline, Gruber's intention to blow up the
building when leaving it, until very late into the story
- it's just one of the many tools used to escalate the
suspense. But throughout the film its pacing indicates
that the conflict has to be resolved before the night
is over. This impression is strengthened by the fact
that the story starts at sunset, creating an expectation of
a resolution at sunrise.
Unity of Space
Much of what makes "Die Hard" an enjoyable, suspenseful
film is connected to its adherence to the Unity of
Space. True, in a film there is no "stage space" to
relate to, but the action in "Die Hard" focuses very
strictly on Nakatomi Plaza, contrasting "inside" and
"outside", turning the building into one of the film's
protagonists and generating the claustrophobic atmosphere
that is the film's chief suspense-creating instrument.
The scenes that take place in other
locations all point towards Nakatomi Plaza.
There is a number of sequences bringing various participants
to the location. Initially, we follow the arrival of
John McClane and Argyle the chauffeur. Then, Hans Gruber
and his following arrive and trigger the action. Al
Powell is called in, his arrival eventually leads to
more police with their vehicles and equipment, and the
FBI with helicopters, getting to the scene. The TV journalist,
Dick Thornburg, causes yet another vehicle and crew
to move towards the building.
All of them _arrive_ and either enter the building
or focus all their attention on it. None _leave_ until
after the basic conflict is resolved.
The distinction between _inside_ Nakatomi
Plaza and _outside_ it is steadily reinforced in many
ways, creating an increasing sense of tension and suspense.
When Hans Gruber and his following arrive, they take
over the entrance and cut off all means of communication,
sealing off the building. Later, Al Powell is permitted
to enter the lobby while he is a lone harmless cop,
but the building's defences are brought fully into play
when the police arrives in a force and tries to storm
it, and the inside-outside tension escalates even more
with the arrival of the FBI and their helicopters, when
we clearly understand what is in store for them on the
roof.
The filmmakers take good care to connect anything
that happens in other location to the inside of Nakatomi
Plaza. Even the comments on television, as external
as can be, are brought inside the building by Gruber's
gang switching on a TV set. Thus even the action at
Holly Gennero's house, with Thornburg bullying the help
and interviewing the children, is made relevant to the
main action inside the Nakatomi, when Gruber watches
the interview and makes the connection to the photos in Holly's
office.
The function
of music
A special mention must go to "Die Hard"s music score.
It is almost a schoolbook example of music supporting
and reinforcing the definition of plot elements and
action space.
The main driving force of the story, Hans Gruber's
gang and their criminal intent, have not only their own
easily identifiable musical theme, but the theme also
helps characterize them as "Eurotrash", with the accent
on "Euro-": the theme comes from the final movement of
Beethoven's Ninth symphony, recognized as the "national" anthem of
the European Union. And what more, the composer sticks quite
strictly to Beethoven's musical idiom, either borrowing
from the Ninth symphony or composing within the style,
whenever the music relates to the gang's action inside
Nakatomi Plaza.
A noteworthy detail is the string quartet at the initial
Christmas party, before anything untoward happens,
playing a pretty, innocuous version of the same Beethoven
theme.
On the opposing side, we meet the easygoing good guy
Al Powell and his theme, "Let It Snow". It provides
a musical contrast to the sophisticated, powerful, threatening
style that accompanies Gruber's actions inside the
building. "Let It Snow" is fun, Christmas spirit, a
connection to the world not affected by the drama inside
Nakatomi. Above all, "Let It Snow" signifies _outside_,
a relief from the claustrophobia, and the promise of
a happy ending.
II. Hamlet McClane???
Many "Die Hard" fans would be surprised to learn
that the director, John McTiernan, mentions Shakespeare
as one of his sources of inspiration. He points out
similarities between "Die Hard" and "A Midsummer's Night's
Dream": the story takes place at night during a holiday,
is propeled by forces out of the ordinary, and leaves
its protagonists re-united in the morning but permanently
changed.
Other, more general properties that
"Die Hard"shares with Shakespearean theatre have to
do with techniques of entertainment, of spinning a captivating
tale.
The making
of a good yarn
We tend to think of Shakespeare - with bored veneration
- as The Bard, but a dramatic author around the year
1600 was very much a commercial entertainer. He had
to keep the attention of a mixed audience (rich and
poor, men and women, young and old) in an open-air theatre
and with little recourse to "special effects". This
meant mastering the techniques of storytelling and character
development, and many of those techniques work just
as well 400 years later.
A basically tragic, highly dramatic
plot is sometimes interspersed with comedy to provide
a much-needed variation. McClane's wisecracks, such
as "Those are very bad for you" of the dead bandit's
cigarettes, or "Beeep - wrong answer, Hans!" over the
radio to Gruber, echo Hamlet's "Words, words, words"
to Polonius - the Danish prince being in his own way
a "fly in the ointment" of the rotten State of Denmark.
An often noted trick of Shakespeare's trade is the
presence of comical figures who contribute to the development
of the drama: some of the best-known examples are the
gravediggers in "Hamlet" and the amateur actors in
"A Midsummer's Night's Dream". Their most obvious"Die
Hard" equivalent is, of course, Argyle the limo driver.
Like many Shakespearean villains, Hans Gruber is both
intelligent and charismatic, driven by realistic human
motives that the viewer can identify with. Compare
this to the standard-issue movie bad guy, who is either
mad, or "evil" in some vague, abstract, formulaic way,
and generally present only to provide the story with
the necessary element of threat and the protagonist
with someone to eliminate in the course of the happy
ending.
Shakespeare's women are characters in their own right,
rather than just serving as decorative elements or
motivation/reward for the hero's heroics. In "Die Hard",
Holly Gennero is a competent professional, able to
assume responsibility, stand up to the villain and
contribute her share in keeping him off balance.
And lastly, a good tale sketches even background characters
as individuals with perceptible human motivations:
"Hamlet" starts out with a soldier on guard duty complaining
about the cold, and his relief telling him to go off
to bed - it's past midnight. Similarly, an anonymous
"Die Hard" bandit, waiting for the police to storm the
building, gets hungry and helps himself to some candy
bars.
III. Man at work
In plain formulaic heroic fantasy, the hero only needs
to flex his muscles, look imperturbable, and get on
with the business of rooting out Evil and claiming his
reward in the guise of the busty blonde. He is a hero
to stare at in awe and bafflement, cast in bronze at
best, but in most cases simply painted on cardboard.
Not so in a piece of "classical" entertainment in our
sense.
The protagonist of "Die Hard"
functions, first and foremost, as a plausible object of
identification. He reacts and adapts to the restrictions
imposed by the plot, he experiences stress, fear, hope,
anger, serving as a conduit for the viewer's perceptions
and reactions. Still, this is an escapist movie, and
the hero has to be a bit larger than life to satisfy
an audience in search of thrill and entertainment -
not a realistic depiction of ordinary life.
Willis fits the bill admirably. In
this first of his action movies, he does one of his
very best representations of the blue-collar hero. And
since, according to the director McTiernan, a lot of
the dialogue and action is improvised, it isn't just
a case of capable handling of a good script.
In the "Making of" DVD feature,
Willis explains how he found inspiration for McClane's
humor from talking to actual working policemen about
their reactions and strategies when there is a job to
be done under extreme stress.
Other parts of dialogue that help identification,
and that make the film interesting for people other
than males in the 15-25 age bracket, are those relating
to McClane's marital situation. He may be a male chauvinist
by force of habit, but his commitment to Holly is strong
enough to get him to question his own attitudes. In
an extreme situation, when he tries to put it all in
one - as he believes - final message, he even borrows
a piece of psychological jargon that Holly must have
spouted at him in a fight: "I should have been more
supportive".
Physically, Willis has just the right
prerequisites. His John McClane is a working cop in
good physical shape, not some oiled muscle mountain
from the cover of a fantasy book. You can actually see
McClane-class muscle most days of the week in any serious
fitness studio. Similarly, his face is a normal human
one, not a piece of Greek statuary or something hewn
in granite around 1930.
And Willis makes intelligent use of his equipment.
Both his body language and his mimics clearly display
McClane's thoroughly human reactions to the strain that
he labors under. He bounces about with excitement when
he thinks that the fire brigade is coming to rescue;
his face has just the right slighly ridiculous strained
expression when he sneaks about the stairwell trying
to find out if there are enemies about; when he looks up from
the bandit killed in the struggle on the stairs, we can read
in his face that McClane may never have killed anyone before,
and certainly not in a hand-to-hand fight. There is
actually very little square-jawed, steely-eyed looks
in the original John McClane.
In all, "Die Hard" is a piece of entertainment
that shares important traits with some of the best
of the theatrical tradition. In Bruce Willis' concept
of John McClane it finds just the right balance of hero and
identification object that the style requires.
|